Azorius Affinity

milothehermit Analyzed Pauper Version 4
Matches
6
Matchups
5
Main / Side
60 / 15
Lands / Target
19 / 20

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Matchup snapshot Full breakdown in the Matchups tab
Best matchup Mono Red Madness
50%
Worst matchup Jund Wildfire
0%
At a Glance
Core numbers for this decklist.
Main / side
60 / 15
75 cards
Unique cards
16
in the main deck
Lands / target
19 / 20
-1 vs recommendation
Colors
2-color shell
Avg mana value
2.51
41 nonlands, printed
Effective
1.49
1.02 saved by cost reduction
Creatures
20
33% of the list
Version
4
updated Apr 21
Mana Curve
Nonland cards by mana value.
Base curve
Card Types
Main deck composition at a glance.
Creature 20
33.3%
Artifact 4
6.7%
Instant 7
11.7%
Sorcery 3
5%
Enchantment 7
11.7%
Land 19
31.7%
Effective Curve
Adjusted for cost reduction and alternative casting.
Base 2.51 Effective 1.49 Curve delta -1.02 · Tempo view
printedeffective
Total matches
6
Tracked in this segment.
Match WR
16.7%
Overall rate.
Game WR
33.3%
Single game rate.
Opponents
5
Distinct decks faced.
All Matchups Preview
Top public opponents. Login unlocks the full matchup table.
Mono Red Madness
2 matches
Record 1-1-0
MWR 50%
GWR 60%
Jund Wildfire
1 matches
Record 0-1-0
MWR 0%
GWR 0%
Gruul Ramp
1 matches
Record 0-1-0
MWR 0%
GWR 0%
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Total matches
6
Tracked in this segment.
Match WR
16.7%
Overall rate.
Game WR
33.3%
Single game rate.
Opponents
5
Distinct decks faced.
Paper Matchups Preview
Top public opponents. Login unlocks the full matchup table.
Mono Red Madness
2 matches
Record 1-1-0
MWR 50%
GWR 60%
Jund Wildfire
1 matches
Record 0-1-0
MWR 0%
GWR 0%
Gruul Ramp
1 matches
Record 0-1-0
MWR 0%
GWR 0%
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No matchup data available for this segment yet.

Mana Base
Count, target and source load.
Lands
19
Current total
Target
20
Scaled for 60 cards
Delta
-1
-1 vs recommendation
Sources
19
Land cards plus repeatable ramp
Add about 1 more lands.
Target uses the deck's effective curve, repeatable ramp, and a 1.00x deck-size adjustment from a 60-card baseline.
Land Speed
How often your mana enters ready.
Tapped ratio21%
Always tapped4
4x Razortide Bridge
Mana Fixing
Basics, duals, fetches and utility lands.
Basics
7
Nonbasic
12
Duals
4
Tri-Lands
0
4+ Colors
0
Fetches
0
2 main colors with only 4 multicolor lands.
Counted here
Dual Razortide Bridge4
Mana Curve
Distribution by mana value.
Card Types
Type share across the list.
■ Creature 20 ■ Land 19 ■ Instant 7 ■ Enchantment 7 ■ Artifact 4 ■ Sorcery 3
Color Pips
Spell requirements by color.
16
28
Rarity
How the list is split by rarity.
● Common60
● Uncommon0
● Rare0
● Mythic0
Land Breakdown
Basics, duals, fetches and utility.
Basics 7
Duals 4
Tri-lands 0
4+ colors 0
Fetches 0
Utility 0
Functional Balance
Threats, answers, draw, ramp and life.
Threats 20
Interaction 15
Card draw 11
Ramp 0
Lifegain 0
Recursion 0
Base vs Effective Curve
See how cost reduction changes the real curve.
2.51 → 1.49
Sources vs Requirements
Compare actual colored sources with per-color targets.
11 sources · needs 7
12 sources · needs 12

Decklist

60 main · 15 sideboard · version 4

Mainboard
60 cards
Creature
20
4 Ornithopter
4 Gearseeker Serpent
4 Kor Skyfisher
4 Auriok Sunchaser
4 Thraben Inspector
Artifact
4
4 Cryogen Relic
Enchantment
7
4 Journey to Nowhere
3 Blossombind
Instant
7
4 Metallic Rebuke
3 Counterspell
Sorcery
3
3 Thoughtcast
Land
19
4 Ancient Den
4 Seat of the Synod
4 Island
3 Plains
4 Razortide Bridge
Sideboard
15 cards
Enchantment
6
3 Circle of Protection: Red
3 Spirit Link
Instant
9
2 Echoing Truth
4 Thraben Charm
3 Disenchant