Monowar

Raith0 Analyzed Premodern Psychatog
Matches
14
Matchups
9
Main / Side
60 / 15
Lands / Target
20 / 22
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Matchup snapshot Full breakdown in the Matchups tab
Best matchup Goblins
100%
Worst matchup Zoo
0%
At a Glance
Core numbers for this decklist.
Main / side
60 / 15
75 cards
Unique cards
22
in the main deck
Lands / target
20 / 22
-2 vs recommendation
Colors
5-color shell
Avg mana value
2.33
40 nonlands, printed
Effective
2.28
0.05 saved by cost reduction
Creatures
4
7% of the list
Version
1
updated Apr 21
Mana Curve
Nonland cards by mana value.
Base curve
Card Types
Main deck composition at a glance.
Instant 26
43.3%
Land 20
33.3%
Sorcery 7
11.7%
Enchantment 2
3.3%
Creature 4
6.7%
Artifact 1
1.7%
Effective Curve
Adjusted for cost reduction and alternative casting.
Base 2.33 Effective 2.28 Curve delta -0.05 · Tempo view
printedeffective
Total matches
14
Tracked in this segment.
Match WR
78.6%
Overall rate.
Game WR
66.7%
Single game rate.
Opponents
9
Distinct decks faced.
All Matchups Preview
Top public opponents. Login unlocks the full matchup table.
Burn
4 matches
Record 3-1-0
MWR 75%
GWR 54.5%
Goblins
3 matches
Record 3-0-0
MWR 100%
GWR 85.7%
Machine Head
1 matches
Record 1-0-0
MWR 100%
GWR 66.7%
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Total matches
14
Tracked in this segment.
Match WR
78.6%
Overall rate.
Game WR
66.7%
Single game rate.
Opponents
9
Distinct decks faced.
Paper Matchups Preview
Top public opponents. Login unlocks the full matchup table.
Burn
4 matches
Record 3-1-0
MWR 75%
GWR 54.5%
Goblins
3 matches
Record 3-0-0
MWR 100%
GWR 85.7%
Machine Head
1 matches
Record 1-0-0
MWR 100%
GWR 66.7%
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No matchup data available for this segment yet.

Mana Base
Count, target and source load.
Lands
20
Current total
Target
22
Scaled for 60 cards
Delta
-2
-2 vs recommendation
Sources
20
Land cards plus repeatable ramp
Add about 2 more lands.
Target uses the deck's effective curve, repeatable ramp, and a 1.00x deck-size adjustment from a 60-card baseline.
Land Speed
How often your mana enters ready.
Tapped ratio0%
Always tapped0
Fast mana base. Only 0% tapped lands.
Mana Fixing
Basics, duals, fetches and utility lands.
Basics
11
Nonbasic
9
Duals
0
Tri-Lands
2
4+ Colors
4
Fetches
3
2 main colors with only 6 multicolor lands.
Counted here
Tri-land Darigaaz's Caldera1 Treva's Ruins1
4+ colors City of Brass2 Gemstone Mine2
Mana Curve
Distribution by mana value.
Card Types
Type share across the list.
■ Instant 26 ■ Land 20 ■ Sorcery 7 ■ Creature 4 ■ Enchantment 2 ■ Artifact 1
Color Pips
Spell requirements by color.
36
13
3
Rarity
How the list is split by rarity.
● Common60
● Uncommon0
● Rare0
● Mythic0
Land Breakdown
Basics, duals, fetches and utility.
Basics 11
Duals 0
Tri-lands 2
4+ colors 4
Fetches 3
Utility 0
Functional Balance
Threats, answers, draw, ramp and life.
Threats 4
Interaction 25
Card draw 18
Ramp 0
Lifegain 0
Recursion 0
Base vs Effective Curve
See how cost reduction changes the real curve.
2.33 → 2.28
Sources vs Requirements
Compare actual colored sources with per-color targets.
5 sources · needs 0
15 sources · needs 14
6 sources · needs 5
5 sources · needs 0
6 sources · needs 1

Decklist

60 main · 15 sideboard · version 1

Mainboard
60 cards
Creature
4
4 Psychatog
Artifact
1
1 Tsabo's Web
Enchantment
2
2 Pernicious Deed
Instant
26
1 Vendetta
4 Opt
3 Smother
1 Miscalculation
1 Naturalize
4 Gush
3 Foil
4 Counterspell
1 Circular Logic
4 Accumulated Knowledge
Sorcery
7
4 Portent
3 Duress
Land
20
2 City of Brass
1 Darigaaz's Caldera
2 Gemstone Mine
10 Island
3 Polluted Delta
1 Swamp
1 Treva's Ruins
Sideboard
15 cards
Artifact
2
2 Phyrexian Furnace
Enchantment
3
3 Engineered Plague
Instant
7
3 Hydroblast
1 Naturalize
3 Annul
Sorcery
3
3 Call of the Herd