Best matchup
Goblins
100%
Matchup snapshot
Full breakdown in the Matchups tab
Worst matchup
Zoo
0% At a Glance
Core numbers for this decklist.
Main / side
60 / 15
Unique cards
22
Lands / target
20 / 22
Colors
Avg mana value
2.33
Effective
2.28
Creatures
4
Version
1
Mana Curve
Nonland cards by mana value.
12
1
14
2
7
3
3
4
4
5
Card Types
Main deck composition at a glance.
Effective Curve
Adjusted for cost reduction and alternative casting.
Base 2.33
Effective 2.28
Curve delta -0.05 · Tempo view
13
1
14
2
7
3
3
4
4
5
printedeffective
Total matches
14
Tracked in this segment.
Match WR
78.6%
Overall rate.
Game WR
66.7%
Single game rate.
Opponents
9
Distinct decks faced.
All Matchups Preview
Top public opponents. Login unlocks the full matchup table.Burn
Record
3-1-0
MWR
75%
GWR
54.5%
Goblins
Record
3-0-0
MWR
100%
GWR
85.7%
Machine Head
Record
1-0-0
MWR
100%
GWR
66.7%
Total matches
14
Tracked in this segment.
Match WR
78.6%
Overall rate.
Game WR
66.7%
Single game rate.
Opponents
9
Distinct decks faced.
Paper Matchups Preview
Top public opponents. Login unlocks the full matchup table.Burn
Record
3-1-0
MWR
75%
GWR
54.5%
Goblins
Record
3-0-0
MWR
100%
GWR
85.7%
Machine Head
Record
1-0-0
MWR
100%
GWR
66.7%
No matchup data available for this segment yet.
Mana Base
Count, target and source load.
Lands
20
Target
22
Delta
-2
Sources
20
Target uses the deck's effective curve, repeatable ramp, and a
1.00x
deck-size adjustment from a 60-card baseline.
Land Speed
How often your mana enters ready.
Untapped 20
Tapped ratio0%
Always tapped0
Mana Fixing
Basics, duals, fetches and utility lands.
Basics
11
Nonbasic
9
Duals
0
Tri-Lands
2
4+ Colors
4
Fetches
3
Counted here
Tri-land
Darigaaz's Caldera1
Treva's Ruins1
4+ colors
City of Brass2
Gemstone Mine2
Mana Curve
Distribution by mana value.
12
1
14
2
7
3
3
4
4
5
Card Types
Type share across the list.
■ Instant 26
■ Land 20
■ Sorcery 7
■ Creature 4
■ Enchantment 2
■ Artifact 1
Color Pips
Spell requirements by color.
36
13
3
Rarity
How the list is split by rarity.
● Common60
● Uncommon0
● Rare0
● Mythic0
Land Breakdown
Basics, duals, fetches and utility.
Basics
11
Duals
0
Tri-lands
2
4+ colors
4
Fetches
3
Utility
0
Functional Balance
Threats, answers, draw, ramp and life.
Threats
4
Interaction
25
Card draw
18
Ramp
0
Lifegain
0
Recursion
0
Base vs Effective Curve
See how cost reduction changes the real curve. 2.33 → 2.28Sources vs Requirements
Compare actual colored sources with per-color targets.
Decklist
60 main · 15 sideboard · version 1
Mainboard
Creature
4
4
Psychatog
Artifact
1
1
Tsabo's Web
Enchantment
2
2
Pernicious Deed
Instant
26
1
Vendetta
4
Opt
3
Smother
1
Miscalculation
1
Naturalize
4
Gush
3
Foil
4
Counterspell
1
Circular Logic
4
Accumulated Knowledge
Sorcery
7
4
Portent
3
Duress
Land
20
2
City of Brass
1
Darigaaz's Caldera
2
Gemstone Mine
10
Island
3
Polluted Delta
1
Swamp
1
Treva's Ruins
Sideboard
Artifact
2
2
Phyrexian Furnace
Enchantment
3
3
Engineered Plague
Instant
7
3
Hydroblast
1
Naturalize
3
Annul
Sorcery
3
3
Call of the Herd
Mainboard
Creature
4
Artifact
1
Enchantment
2
Instant
26
Sorcery
7
Land
20
Sideboard
Artifact
2
Enchantment
3
Instant
7
Sorcery
3