Esper Affinity

wizardsiegemachine Analyzed Pauper
Matches
11
Matchups
9
Main / Side
60 / 15
Lands / Target
20 / 20
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Matchup snapshot Full breakdown in the Matchups tab
Best matchup Golgari Gardens
100%
Worst matchup Mono Red Madness
0%
At a Glance
Core numbers for this decklist.
Main / side
60 / 15
75 cards
Unique cards
22
in the main deck
Lands / target
20 / 20
On recommendation
Colors
3-color shell
Avg mana value
2.85
40 nonlands, printed
Effective
1.43
1.42 saved by cost reduction
Creatures
16
27% of the list
Version
1
updated Apr 21
Mana Curve
Nonland cards by mana value.
Base curve
Card Types
Main deck composition at a glance.
Land 20
33.3%
Artifact 10
16.7%
Instant 9
15%
Creature 16
26.7%
Sorcery 5
8.3%
Effective Curve
Adjusted for cost reduction and alternative casting.
Base 2.85 Effective 1.43 Curve delta -1.42 · Tempo view
printedeffective
Total matches
11
Tracked in this segment.
Match WR
63.6%
Overall rate.
Game WR
66.7%
Single game rate.
Opponents
9
Distinct decks faced.
All Matchups Preview
Top public opponents. Login unlocks the full matchup table.
Golgari Gardens
2 matches
Record 2-0-0
MWR 100%
GWR 100%
Monster Tron
2 matches
Record 1-1-0
MWR 50%
GWR 50%
Mono Red Madness
1 matches
Record 0-1-0
MWR 0%
GWR 0%
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Total matches
11
Tracked in this segment.
Match WR
63.6%
Overall rate.
Game WR
66.7%
Single game rate.
Opponents
9
Distinct decks faced.
Paper Matchups Preview
Top public opponents. Login unlocks the full matchup table.
Golgari Gardens
2 matches
Record 2-0-0
MWR 100%
GWR 100%
Monster Tron
2 matches
Record 1-1-0
MWR 50%
GWR 50%
Mono Red Madness
1 matches
Record 0-1-0
MWR 0%
GWR 0%
Login to search opponents, inspect full tables and open detailed post-side insights.

No matchup data available for this segment yet.

Mana Base
Count, target and source load.
Lands
20
Current total
Target
20
Scaled for 60 cards
Delta
0
On recommendation
Sources
20
Land cards plus repeatable ramp
Land count is in a healthy range.
Target uses the deck's effective curve, repeatable ramp, and a 1.00x deck-size adjustment from a 60-card baseline.
Land Speed
How often your mana enters ready.
Tapped ratio50%
Always tapped10
1x Bojuka Bog, 3x Goldmire Bridge, 3x Mistvault Bridge, 3x Razortide Bridge
50% enter tapped. This is a real tempo cost.
Mana Fixing
Basics, duals, fetches and utility lands.
Basics
0
Nonbasic
20
Duals
9
Tri-Lands
0
4+ Colors
0
Fetches
0
Good fixing for a 3 color shell.
Counted here
Dual Goldmire Bridge3 Mistvault Bridge3 Razortide Bridge3
Mana Curve
Distribution by mana value.
Card Types
Type share across the list.
■ Land 20 ■ Creature 16 ■ Artifact 10 ■ Instant 9 ■ Sorcery 5
Color Pips
Spell requirements by color.
10
10
15
Rarity
How the list is split by rarity.
● Common60
● Uncommon0
● Rare0
● Mythic0
Land Breakdown
Basics, duals, fetches and utility.
Basics 0
Duals 9
Tri-lands 0
4+ colors 0
Fetches 0
Utility 0
Functional Balance
Threats, answers, draw, ramp and life.
Threats 16
Interaction 22
Card draw 16
Ramp 0
Lifegain 2
Recursion 3
Base vs Effective Curve
See how cost reduction changes the real curve.
2.85 → 1.43
Sources vs Requirements
Compare actual colored sources with per-color targets.
9 sources · needs 6
9 sources · needs 6
11 sources · needs 9

Decklist

60 main · 15 sideboard · version 1

Mainboard
60 cards
Creature
16
4 Refurbished Familiar
4 Kor Skyfisher
4 Myr Enforcer
4 Glint Hawk
Artifact
10
2 Tithing Blade // Consuming Sepulcher
1 Nihil Spellbomb
4 Cryogen Relic
1 Grim Bauble
2 Blood Fountain
Instant
9
2 Thraben Charm
2 Metallic Rebuke
1 Suffocating Fumes
4 Cast Down
Sorcery
5
4 Thoughtcast
1 Raven's Crime
Land
20
3 Ancient Den
1 Bojuka Bog
3 Goldmire Bridge
3 Mistvault Bridge
3 Razortide Bridge
3 Seat of the Synod
4 Vault of Whispers
Sideboard
15 cards
Creature
2
2 Faerie Macabre
Artifact
3
3 Navigator's Compass
Instant
3
3 Blue Elemental Blast
Sorcery
7
2 Dust to Dust
2 Shrivel
3 Duress