Dimir Terror

wizardsiegemachine Analyzed Pauper
Matches
8
Matchups
7
Main / Side
60 / 15
Lands / Target
16 / 21

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Matchup snapshot Full breakdown in the Matchups tab
Best matchup Temur Wildfire
100%
Worst matchup Mono Red Rally
0%
At a Glance
Core numbers for this decklist.
Main / side
60 / 15
75 cards
Unique cards
17
in the main deck
Lands / target
16 / 21
-5 vs recommendation
Colors
2-color shell
Avg mana value
2.86
44 nonlands, printed
Effective
2.16
0.70 saved by cost reduction
Creatures
11
18% of the list
Version
1
updated Apr 30
Mana Curve
Nonland cards by mana value.
Base curve
Card Types
Main deck composition at a glance.
Instant 29
48.3%
Land 16
26.7%
Creature 11
18.3%
Sorcery 4
6.7%
Effective Curve
Adjusted for cost reduction and alternative casting.
Base 2.86 Effective 2.16 Curve delta -0.7 · Tempo view
printedeffective
Total matches
8
Tracked in this segment.
Match WR
37.5%
Overall rate.
Game WR
44.4%
Single game rate.
Opponents
7
Distinct decks faced.
All Matchups Preview
Top public opponents. Login unlocks the full matchup table.
Mono Red Rally
2 matches
Record 0-2-0
MWR 0%
GWR 20%
Temur Wildfire
1 matches
Record 1-0-0
MWR 100%
GWR 100%
Mono Red Madness
1 matches
Record 1-0-0
MWR 100%
GWR 66.7%
Login to search opponents, inspect full tables and open detailed post-side insights.
Total matches
8
Tracked in this segment.
Match WR
37.5%
Overall rate.
Game WR
44.4%
Single game rate.
Opponents
7
Distinct decks faced.
Paper Matchups Preview
Top public opponents. Login unlocks the full matchup table.
Mono Red Rally
2 matches
Record 0-2-0
MWR 0%
GWR 20%
Temur Wildfire
1 matches
Record 1-0-0
MWR 100%
GWR 100%
Mono Red Madness
1 matches
Record 1-0-0
MWR 100%
GWR 66.7%
Login to search opponents, inspect full tables and open detailed post-side insights.

No matchup data available for this segment yet.

Mana Base
Count, target and source load.
Lands
16
Current total
Target
21
Scaled for 60 cards
Delta
-5
-5 vs recommendation
Sources
16
Land cards plus repeatable ramp
Add about 5 more lands.
Target uses the deck's effective curve, repeatable ramp, and a 1.00x deck-size adjustment from a 60-card baseline.
Land Speed
How often your mana enters ready.
Tapped ratio38%
Always tapped6
4x Contaminated Aquifer, 2x Ice Tunnel
Mana Fixing
Basics, duals, fetches and utility lands.
Basics
10
Nonbasic
6
Duals
6
Tri-Lands
0
4+ Colors
0
Fetches
0
2 main colors with only 6 multicolor lands.
Counted here
Dual Contaminated Aquifer4 Ice Tunnel2
Mana Curve
Distribution by mana value.
Card Types
Type share across the list.
■ Instant 29 ■ Land 16 ■ Creature 11 ■ Sorcery 4
Color Pips
Spell requirements by color.
41
13
2
Rarity
How the list is split by rarity.
● Common60
● Uncommon0
● Rare0
● Mythic0
Land Breakdown
Basics, duals, fetches and utility.
Basics 10
Duals 6
Tri-lands 0
4+ colors 0
Fetches 0
Utility 0
Functional Balance
Threats, answers, draw, ramp and life.
Threats 11
Interaction 11
Card draw 24
Ramp 0
Lifegain 2
Recursion 4
Base vs Effective Curve
See how cost reduction changes the real curve.
2.86 → 2.16
Sources vs Requirements
Compare actual colored sources with per-color targets.
16 sources · needs 12
6 sources · needs 4
0 sources · needs 1

Decklist

60 main · 15 sideboard · version 1

Mainboard
60 cards
Creature
11
4 Tolarian Terror
1 Murmuring Mystic
4 Sneaky Snacker
2 Gurmag Angler
Instant
29
4 Thought Scour
2 Unexpected Fangs
4 Snuff Out
2 Spell Pierce
4 Mental Note
4 Counterspell
1 Cast Down
4 Brainstorm
4 Abandon Attachments
Sorcery
4
4 Lórien Revealed
Land
16
4 Contaminated Aquifer
2 Ice Tunnel
10 Island
Sideboard
15 cards
Creature
1
1 Murmuring Mystic
Artifact
2
2 Nihil Spellbomb
Instant
9
2 Steel Sabotage
1 Hydroblast
1 Annul
4 Blue Elemental Blast
1 Agony Warp
Sorcery
3
1 Extract a Confession
2 Arms of Hadar