Grixis Reanimator

ElNeenTheMachine Analyzed Modern Unassigned archetype
Matches
3
Matchups
2
Main / Side
60 / 15
Lands / Target
24 / 23
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Matchup snapshot Full breakdown in the Matchups tab
Best matchup Grixis Reanimator
50%
Worst matchup 4 Color Ritual
0%
At a Glance
Core numbers for this decklist.
Main / side
60 / 15
75 cards
Unique cards
25
in the main deck
Lands / target
24 / 23
+1 vs recommendation
Colors
3-color shell
Avg mana value
2.97
36 nonlands, printed
Effective
2.81
0.16 saved by cost reduction
Creatures
22
37% of the list
Version
1
updated Sep 30
Mana Curve
Nonland cards by mana value.
Base curve
Card Types
Main deck composition at a glance.
Creature 22
36.7%
Land 24
40%
Instant 3
5%
Sorcery 11
18.3%
Effective Curve
Adjusted for cost reduction and alternative casting.
Base 2.97 Effective 2.81 Curve delta -0.16 · Tempo view
printedeffective
Total matches
3
Tracked in this segment.
Match WR
33.3%
Overall rate.
Game WR
44.4%
Single game rate.
Opponents
2
Distinct decks faced.
All Matchups Preview
Top public opponents. Login unlocks the full matchup table.
Grixis Reanimator
2 matches
Record 1-1-0
MWR 50%
GWR 50%
4 Color Ritual
1 matches
Record 0-1-0
MWR 0%
GWR 33.3%
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No matchup data available for this segment yet.

Total matches
3
Tracked in this segment.
Match WR
33.3%
Overall rate.
Game WR
44.4%
Single game rate.
Opponents
2
Distinct decks faced.
Online Matchups Preview
Top public opponents. Login unlocks the full matchup table.
Grixis Reanimator
2 matches
Record 1-1-0
MWR 50%
GWR 50%
4 Color Ritual
1 matches
Record 0-1-0
MWR 0%
GWR 33.3%
Login to search opponents, inspect full tables and open detailed post-side insights.
Mana Base
Count, target and source load.
Lands
24
Current total
Target
23
Scaled for 60 cards
Delta
+1
+1 vs recommendation
Sources
24
Land cards plus repeatable ramp
Land count is in a healthy range.
Target uses the deck's effective curve, repeatable ramp, and a 1.00x deck-size adjustment from a 60-card baseline.
Land Speed
How often your mana enters ready.
Tapped ratio29%
Always tapped7
1x Undercity Sewers, 1x Blood Crypt, 1x Raucous Theater, 1x Steam Vents, 1x Thundering Falls, 2x Watery Grave
Mana Fixing
Basics, duals, fetches and utility lands.
Basics
3
Nonbasic
21
Duals
7
Tri-Lands
0
4+ Colors
0
Fetches
10
3 main colors with only 7 multicolor lands.
Counted here
Dual Undercity Sewers1 Blood Crypt1 Raucous Theater1 Steam Vents1 Thundering Falls1 Watery Grave2
Mana Curve
Distribution by mana value.
Card Types
Type share across the list.
■ Land 24 ■ Creature 22 ■ Sorcery 11 ■ Instant 3
Color Pips
Spell requirements by color.
14
26
10
Rarity
How the list is split by rarity.
● Common60
● Uncommon0
● Rare0
● Mythic0
Land Breakdown
Basics, duals, fetches and utility.
Basics 3
Duals 7
Tri-lands 0
4+ colors 0
Fetches 10
Utility 0
Functional Balance
Threats, answers, draw, ramp and life.
Threats 24
Interaction 21
Card draw 16
Ramp 0
Lifegain 4
Recursion 15
Base vs Effective Curve
See how cost reduction changes the real curve.
2.97 → 2.81
Sources vs Requirements
Compare actual colored sources with per-color targets.
6 sources · needs 7
6 sources · needs 12
5 sources · needs 5

Decklist

60 main · 15 sideboard · version 1

Mainboard
60 cards
Creature
22
2 Overlord of the Balemurk
3 Emperor of Bones
4 Archon of Cruelty
3 Detective's Phoenix
4 Quantum Riddler
4 Psychic Frog
2 Snapcaster Mage
Instant
3
3 Lightning Bolt
Sorcery
11
4 Persist
3 Thoughtseize
4 Faithless Looting
Land
24
1 Undercity Sewers
1 Swamp
3 Bloodstained Mire
1 Blood Crypt
4 Scalding Tarn
1 Mountain
1 Island
3 Polluted Delta
1 Raucous Theater
1 Steam Vents
1 Thundering Falls
2 Watery Grave
2 Sink into Stupor // Soporific Springs
2 Boggart Trawler // Boggart Bog
Sideboard
15 cards
Creature
2
2 Orcish Bowmasters
Instant
10
2 Fatal Push
1 Lightning Bolt
2 Surgical Extraction
3 Consign to Memory
2 Force of Negation
Sorcery
3
2 Avengers Disassembled
1 Thoughtseize