Best matchup
Defender Combo
100%
Matchup snapshot
Full breakdown in the Matchups tab
Worst matchup
Defender Combo
100% At a Glance
Core numbers for this decklist.
Main / side
60 / 15
Unique cards
22
Lands / target
19 / 19
Colors
Avg mana value
2.61
Effective
1.34
Creatures
11
Version
1
Mana Curve
Nonland cards by mana value.
15
1
14
2
4
4
4
5
4
7+
Card Types
Main deck composition at a glance.
Effective Curve
Adjusted for cost reduction and alternative casting.
Base 2.61
Effective 1.34
Curve delta -1.27 · Tempo view
27
1
14
2
4
4
4
5
4
7+
printedeffective
Total matches
3
Tracked in this segment.
Match WR
100%
Overall rate.
Game WR
100%
Single game rate.
Opponents
3
Distinct decks faced.
All Matchups Preview
Top public opponents. Login unlocks the full matchup table.Defender Combo
Record
1-0-0
MWR
100%
GWR
100%
Mono Blue Terror
Record
1-0-0
MWR
100%
GWR
100%
Orzhov Blade
Record
1-0-0
MWR
100%
GWR
100%
Total matches
3
Tracked in this segment.
Match WR
100%
Overall rate.
Game WR
100%
Single game rate.
Opponents
3
Distinct decks faced.
Paper Matchups Preview
Top public opponents. Login unlocks the full matchup table.Defender Combo
Record
1-0-0
MWR
100%
GWR
100%
Mono Blue Terror
Record
1-0-0
MWR
100%
GWR
100%
Orzhov Blade
Record
1-0-0
MWR
100%
GWR
100%
No matchup data available for this segment yet.
Mana Base
Count, target and source load.
Lands
19
Target
19
Delta
0
Sources
19
Target uses the deck's effective curve, repeatable ramp, and a
1.00x
deck-size adjustment from a 60-card baseline.
Land Speed
How often your mana enters ready.
Tapped 10 Untapped 9
Tapped ratio53%
Always tapped10
4x Drossforge Bridge, 4x Mistvault Bridge, 2x Silverbluff Bridge
Mana Fixing
Basics, duals, fetches and utility lands.
Basics
1
Nonbasic
18
Duals
10
Tri-Lands
0
4+ Colors
0
Fetches
0
Counted here
Dual
Drossforge Bridge4
Mistvault Bridge4
Silverbluff Bridge2
Mana Curve
Distribution by mana value.
15
1
14
2
4
4
4
5
4
7+
Card Types
Type share across the list.
■ Land 19
■ Artifact 14
■ Instant 11
■ Creature 11
■ Sorcery 4
■ Enchantment 1
Color Pips
Spell requirements by color.
5
16
8
Rarity
How the list is split by rarity.
● Common60
● Uncommon0
● Rare0
● Mythic0
Land Breakdown
Basics, duals, fetches and utility.
Basics
1
Duals
10
Tri-lands
0
4+ colors
0
Fetches
0
Utility
0
Functional Balance
Threats, answers, draw, ramp and life.
Threats
11
Interaction
4
Card draw
25
Ramp
0
Lifegain
6
Recursion
2
Base vs Effective Curve
See how cost reduction changes the real curve. 2.61 → 1.34Sources vs Requirements
Compare actual colored sources with per-color targets.
Decklist
60 main · 15 sideboard · version 1
Mainboard
Creature
11
4
Myr Enforcer
4
Refurbished Familiar
3
Krark-Clan Shaman
Artifact
14
3
Nihil Spellbomb
4
Ichor Wellspring
1
Hunter's Blowgun
1
Cryogen Relic
2
Blood Fountain
3
Black Mage's Rod
Enchantment
1
1
Makeshift Munitions
Instant
11
2
Toxin Analysis
4
Galvanic Blast
4
Reckoner's Bargain
1
Fanatical Offering
Sorcery
4
4
Thoughtcast
Land
19
4
Drossforge Bridge
3
Great Furnace
4
Mistvault Bridge
2
Seat of the Synod
2
Silverbluff Bridge
1
Swamp
3
Vault of Whispers
Sideboard
Creature
1
1
Krark-Clan Shaman
Instant
13
1
Unexpected Fangs
1
Red Elemental Blast
4
Pyroblast
2
Hydroblast
1
Breath Weapon
4
Blue Elemental Blast
Sorcery
1
1
Extract a Confession
Mainboard
Creature
11
Artifact
14
Enchantment
1
Instant
11
Sorcery
4
Land
19
Sideboard
Creature
1
Instant
13
Sorcery
1