Caw Gates

Deck Link: View Original
Analyzed πŸ§ πŸ›‘οΈ Control - Midrange

60

Mainboard

39 spells β€’ 21 lands

2.2

Effective CMC

Base 2.2

21

Lands

Rec 21

15

Sideboard

6 entries
Deck Building Tips
  • Low creature density for aggro (36%) - consider 25-30 creatures
  • Very high interaction (54%) - excellent control shell
  • Excellent card advantage (14 sources) - should maintain resources well
  • Moderate lifegain in aggro - may slow down your gameplan
14
Threats
21
Interaction
14
Card Draw
0
Ramp
6
Lifegain
Mana Curve Non-land
1 Mana 10
25.6%
2 Mana 21
53.8%
3 Mana 4
10.3%
5 Mana 4
10.3%
Card Types
Land 21
35%
Instant 17
28.3%
Enchantment 4
6.7%
Sorcery 4
6.7%
Creature 14
23.3%

9

Total Matches

77.8%

Match WR

81.3%

Game WR

13-3

Game Record

Paper Matchups
Opponent Archetype Matches Match RecordGame RecordMatch WR Game WR
Spy ComboπŸ’€ Graveyard / Reanimator33-0-06-1100%85.7%
Mono Blue TerrorπŸ•˜ Tempo11-0-01-0100%100%
Turbo FogπŸŒ€πŸ§  Combo - Control11-0-02-0100%100%
Mono Black Sacrificeβš”οΈπŸŒ€ Aggro - Combo11-0-02-1100%66.7%
RogueπŸŒͺ️ Rogue11-0-02-1100%66.7%
Spy Combo
πŸ’€ Graveyard / Reanimator
3 matches
Match Rec3-0-0
Game Rec6-1
Win Rates100% / 85.7%
Mono Blue Terror
πŸ•˜ Tempo
1 matches
Match Rec1-0-0
Game Rec1-0
Win Rates100% / 100%
Turbo Fog
πŸŒ€πŸ§  Combo - Control
1 matches
Match Rec1-0-0
Game Rec2-0
Win Rates100% / 100%
Mono Black Sacrifice
βš”οΈπŸŒ€ Aggro - Combo
1 matches
Match Rec1-0-0
Game Rec2-1
Win Rates100% / 66.7%
Rogue
πŸŒͺ️ Rogue
1 matches
Match Rec1-0-0
Game Rec2-1
Win Rates100% / 66.7%

No matchup data available for this segment yet.

Land Base Analysis

21

Total Lands

21

Recommended

21

Color Sources

Good land count: Your land count is optimal (0).
Land Speed

11.0

Tapped

10.0

Untapped

52%
Too many tapped lands! 52% of your lands enter tapped. This will significantly slow your tempo.
Always Tapped Lands:
2x Azorius Guildgate
4x Citadel Gate
1x Idyllic Beachfront
4x Sea Gate
Mana Fixing
4

Basic Lands

17

Non-Basic

5

Dual Lands

0

Fetch Lands

Tip: Your deck needs 2 colors but only runs 5 dual lands. Consider adding 4-8 more for consistency.
Color Source Analysis
White
Sources: 9
Color Pips: 21
Recommended: 18
Critical! Need ~9 more sources
Blue
Sources: 13
Color Pips: 22
Recommended: 18
Critical! Need ~5 more sources

9

Total Games

0

Games with Mulligan

0.0%

Mulligan Rate

0.0%

Win Rate After Mulligan

Mulligan Impact on Win Rate
Kept Opening Hand 77.8%
9 games
After Mulligan 0.0%
0 games
Mulligan penalty: You win 77.8% less after mulliganing. Consider keeping more hands or improving mulligan decisions.
Mulligan Rate by Position
On the Play 0.0%
0/2
Win rate after mulligan: 0.0%
On the Draw 0.0%
0/5
Win rate after mulligan: 0.0%
Mulligan Depth Analysis

Keep

9 games
100% of total
Win Rate: 77.78%
Mana Curve Distribution
Card Types Distribution
Color Pips Distribution
Rarity Distribution
Land Base Breakdown
Functional Balance
Color Sources vs Requirements
Deck Description & Guide


Mainboard Cards
Creature 10
Outlaw Medic
2x Outlaw Medic
Sacred Cat
4x Sacred Cat
Squadron Hawk
4x Squadron Hawk
Enchantment 8
Journey to Nowhere
4x Journey to Nowhere
The Modern Age // Vector Glider
4x The Modern Age // Vector Glider
Instant 17
Brainstorm
4x Brainstorm
Counterspell
4x Counterspell
Prismatic Strands
4x Prismatic Strands
Spell Pierce
2x Spell Pierce
Thraben Charm
3x Thraben Charm
Sorcery 4
LΓ³rien Revealed
4x LΓ³rien Revealed
Land 21
Azorius Guildgate
2x Azorius Guildgate
Basilisk Gate
4x Basilisk Gate
Citadel Gate
4x Citadel Gate
Heap Gate
2x Heap Gate
Idyllic Beachfront
1x Idyllic Beachfront
Island
4x Island
Sea Gate
4x Sea Gate
Sideboard Cards
Creature 1
Guardian of the Guildpact
1x Guardian of the Guildpact
Instant 14
Blue Elemental Blast
4x Blue Elemental Blast
Breath Weapon
2x Breath Weapon
Dispel
2x Dispel
Red Elemental Blast
4x Red Elemental Blast
Remove Soul
2x Remove Soul