Jund Wildfire
60
Mainboard
40 spells β’ 20 lands1.9
Effective CMC
Base 2.2 β’ 0.320
Lands
Rec 2015
Sideboard
7 entries- Low creature density for aggro (28%) - consider 25-30 creatures
- Very high interaction (45%) - excellent control shell
- Excellent card advantage (27 sources) - should maintain resources well
- Moderate lifegain in aggro - may slow down your gameplan
Mana Curve Non-land
Card Types
Effective Mana Curve
Curve Comparison
2.20
Base CMC1.90
Effective CMC189
Total Matches
61.9%
Match Win Rate
62.8%
Game Win Rate
34
Different Opponents
Best Matchup
Mono Blue Faeries
π Tempo
Worst Matchup
Mono Red Madness
π₯ Burn
All Matchups
| Opponent | Archetype | Matches | W | L | D | Games | Match WR | Game WR |
|---|---|---|---|---|---|---|---|---|
| Mono Red Synth | βοΈπ₯ Aggro - Burn | 18 | 12 | 6 | 0 | 28-22 | 66.7% | 56% |
| Mono Blue Terror | π Tempo | 17 | 11 | 3 | 3 | 26-12 | 64.7% | 68.4% |
| Mono Red Madness | π₯ Burn | 17 | 7 | 10 | 0 | 19-22 | 41.2% | 46.3% |
| Mono Blue Faeries | π Tempo | 14 | 10 | 3 | 1 | 23-9 | 71.4% | 71.9% |
| Rakdos Madness | π₯ Burn | 14 | 10 | 4 | 0 | 24-14 | 71.4% | 63.2% |
| Spy Combo | π Graveyard / Reanimator | 13 | 8 | 5 | 0 | 18-13 | 61.5% | 58.1% |
| Jund Wildfire | π‘οΈ Midrange | 9 | 6 | 2 | 1 | 14-5 | 66.7% | 73.7% |
| Gruul Ramp | βοΈπ‘οΈ Aggro - Midrange | 9 | 4 | 4 | 1 | 11-13 | 44.4% | 45.8% |
| Esper Affinity | π‘οΈ Midrange | 8 | 4 | 2 | 2 | 9-7 | 50% | 56.3% |
| Dimir Terror | π§ π‘οΈ Control - Midrange | 8 | 4 | 2 | 2 | 10-7 | 50% | 58.8% |
| Grixis Affinity | π‘οΈ Midrange | 7 | 4 | 2 | 1 | 10-2 | 57.1% | 83.3% |
| Golgari Gardens | π§ π‘οΈ Control - Midrange | 7 | 4 | 3 | 0 | 8-5 | 57.1% | 61.5% |
| Caw Gates | π§ π‘οΈ Control - Midrange | 5 | 2 | 3 | 0 | 5-5 | 40% | 50% |
| Rogue | πͺοΈ Rogue | 5 | 4 | 1 | 0 | 9-3 | 80% | 75% |
| Boros Synthesizer | π‘οΈ Midrange | 4 | 3 | 1 | 0 | 6-2 | 75% | 75% |
| Elves | βοΈπ‘οΈ Aggro - Midrange | 3 | 3 | 0 | 0 | 5-0 | 100% | 100% |
| Jeskai Ephemerate | ππ§ Combo - Control | 3 | 3 | 0 | 0 | 6-1 | 100% | 85.7% |
| UWx Familiar | ππ§ Combo - Control | 3 | 3 | 0 | 0 | 6-1 | 100% | 85.7% |
| Dredge | π Graveyard / Reanimator | 2 | 1 | 0 | 1 | 3-1 | 50% | 75% |
| White Weenie | βοΈ Aggro | 2 | 1 | 1 | 0 | 3-2 | 50% | 60% |
| GW Bogles | βοΈ Aggro | 2 | 1 | 1 | 0 | 3-2 | 50% | 60% |
| UB Faeries | π Tempo | 2 | 2 | 0 | 0 | 4-1 | 100% | 80% |
| Mono Black Sacrifice | βοΈπ Aggro - Combo | 2 | 2 | 0 | 0 | 4-0 | 100% | 100% |
| Izzet Terror | π§ π‘οΈ Control - Midrange | 2 | 2 | 0 | 0 | 4-0 | 100% | 100% |
| Gruul Ponza | π§ π‘οΈ Control - Midrange | 1 | 1 | 0 | 0 | 2-0 | 100% | 100% |
| High Tide | π Combo | 1 | 1 | 0 | 0 | 2-1 | 100% | 66.7% |
| Mardu Metalcraft | π‘οΈ Midrange | 1 | 1 | 0 | 0 | 2-0 | 100% | 100% |
| Slivers | βοΈ Aggro | 1 | 1 | 0 | 0 | 2-1 | 100% | 66.7% |
| Mono Red Dredge | π Graveyard / Reanimator | 1 | 1 | 0 | 0 | 2-0 | 100% | 100% |
| Altar Tron | ππ§ Combo - Control | 1 | 0 | 1 | 0 | 0-2 | 0% | 0% |
| Turbo Fog | ππ§ Combo - Control | 1 | 0 | 0 | 1 | 0-0 | 0% | 0% |
| Flicker Tron | ππ§ Combo - Control | 1 | 0 | 0 | 1 | 1-1 | 0% | 50% |
| Orzhov Blade | π‘οΈ Midrange | 1 | 1 | 0 | 0 | 2-0 | 100% | 100% |
| Infect | βοΈ Aggro | 1 | 0 | 1 | 0 | 1-2 | 0% | 33.3% |
Mono Red Synth
βοΈπ₯ Aggro - BurnMono Blue Terror
π TempoMono Red Madness
π₯ BurnMono Blue Faeries
π TempoRakdos Madness
π₯ BurnSpy Combo
π Graveyard / ReanimatorJund Wildfire
π‘οΈ MidrangeGruul Ramp
βοΈπ‘οΈ Aggro - MidrangeEsper Affinity
π‘οΈ MidrangeDimir Terror
π§ π‘οΈ Control - MidrangeGrixis Affinity
π‘οΈ MidrangeGolgari Gardens
π§ π‘οΈ Control - MidrangeCaw Gates
π§ π‘οΈ Control - MidrangeRogue
πͺοΈ RogueBoros Synthesizer
π‘οΈ MidrangeElves
βοΈπ‘οΈ Aggro - MidrangeJeskai Ephemerate
ππ§ Combo - ControlUWx Familiar
ππ§ Combo - ControlDredge
π Graveyard / ReanimatorWhite Weenie
βοΈ AggroGW Bogles
βοΈ AggroUB Faeries
π TempoMono Black Sacrifice
βοΈπ Aggro - ComboIzzet Terror
π§ π‘οΈ Control - MidrangeGruul Ponza
π§ π‘οΈ Control - MidrangeHigh Tide
π ComboMardu Metalcraft
π‘οΈ MidrangeSlivers
βοΈ AggroMono Red Dredge
π Graveyard / ReanimatorAltar Tron
ππ§ Combo - ControlTurbo Fog
ππ§ Combo - ControlFlicker Tron
ππ§ Combo - ControlOrzhov Blade
π‘οΈ MidrangeInfect
βοΈ Aggro- Match WR = Win percentage in matches (best of 3)
- Game WR = Win percentage in individual games
- Best/Worst matchups are calculated among opponents faced at least 3 times
- Bye matches are excluded from matchup statistics
Land Base Analysis
20
Total Lands
20
Recommended
20
Color Sources
Land Speed
8.0
Tapped
12.0
Untapped
Always Tapped Lands:
Mana Fixing
6
Basic Lands
14
Non-Basic
8
Dual Lands
4
Fetch Lands
Mana Acceleration
Color Source Analysis
Black
Red
Green
190
Total Games
20
Games with Mulligan
10.5%
Mulligan Rate
50.0%
Win Rate After Mulligan
Mulligan Impact on Win Rate
Mulligan Rate by Position
Mulligan Depth Analysis
Keep
1 Mulligan
2 Mulligans
3 Mulligans
Mana Curve Distribution
Card Types Distribution
Color Pips Distribution
Rarity Distribution
Land Base Breakdown
Functional Balance
Base vs Effective Mana Curve
Color Sources vs Requirements
Deck Description & Guide
π― Introduction
Jund Wildfire is one of the most solid and adaptable midrange decks in Pauper.
The core of the deck abuses indestructible artifact lands ([[Bridge]]) together with [[Cleansing Wildfire]] to:
- Fix mana, draw cards, and gain tempo advantage.
Around this engine, the list integrates:
- Value engines like [[Ichor Wellspring]], [[Fanatical Offering]], [[Eviscerator's Insight]]
- Flexible removal (from [[Cast Down]] to [[Krark-Clan Shaman]])
- [[Eldrazi Spawn]] generators such as [[Writhing Chrysalis]] for board presence, mana, and sacrifice fodder
- Inevitability with [[Makeshift Munitions]] and recursion via [[Pulse of Murasa]] / [[Blood Fountain]]
This guide focuses on real tournament and league results, providing practical insights into performance across metas.
βοΈ Gameplan
1οΈβ£ Setup Phase (Turns 1β3)
- Play a [[Bridge]] and target it with [[Cleansing Wildfire]]
- Cast [[Ichor Wellspring]] for immediate value
- [[Refurbished Familiar]] enters early for disruption and sacrifice fodder
2οΈβ£ Value Phase (Turns 3β5)
- [[Ichor Wellspring]] + [[Fanatical Offering]] or [[Eviscerator's Insight]] = draw 3 cards
- [[Writhing Chrysalis]] generates board presence and accelerates mana
- [[Krark-Clan Shaman]] clears wide boards, backed by spot removal
- [[Gixian Infiltrator]] puts pressure on the opponent
3οΈβ£ Closing Phase (Turn 5+)
- Recover key pieces with [[Pulse of Murasa]] / [[Blood Fountain]]
- Abuse [[Krark-Clan Shaman]] for recursive board wipes
- [[Makeshift Munitions]] closes grindy games with inevitability
β‘ Advanced Tips
- Always cast [[Cleansing Wildfire]] on your own [[Bridge]] unless denying an opponentβs land is critical
- Sacrifice permanents in response to removal for free value
- [[Makeshift Munitions]] = inevitability β even chip damage adds up
- [[Pulse of Murasa]] is clutch vs Burn, but be careful not to lose the target
π Toughest Matchups
These are the archetypes where Jund Wildfire tends to struggle or trade evenly β particularly aggressive red decks and explosive combo lists.
Future testing will focus on improving sideboard plans and early-game stabilization.
π Final Thoughts
This build of Jund Wildfire is designed to grind value and adapt, with tools to handle nearly every archetype in the Pauper format.
Stats show solid overall performance (~65% WR), with strong matchups vs Faeries, Control, and Rakdos decks, while some struggles remain against fast red decks and linear combo.
If you enjoy turning [[Ichor Wellspring]], [[Eldrazi Spawn]], and removal into inevitable advantage, this is the deck for you.
π₯ May the wildfire always burn in your favor!
Mainboard Cards
Creature 11
Artifact 9
Enchantment 1
Instant 12
Sorcery 7
Land 20
Sideboard Cards
Creature 3
Artifact 1
Instant 9
Sorcery 2