Mono Red Madness

Tanke1989 Analyzed Pauper
Matches
8
Matchups
6
Main / Side
60 / 15
Lands / Target
18 / 21
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Matchup snapshot Full breakdown in the Matchups tab
Best matchup UWx Familiar
100%
Worst matchup Spy Combo
0%
At a Glance
Core numbers for this decklist.
Main / side
60 / 15
75 cards
Unique cards
12
in the main deck
Lands / target
18 / 21
-3 vs recommendation
Colors
3-color shell
Avg mana value
2.12
42 nonlands, printed
Effective
1.93
0.19 saved by cost reduction
Creatures
16
27% of the list
Version
1
updated Apr 21
Mana Curve
Nonland cards by mana value.
Base curve
Card Types
Main deck composition at a glance.
Creature 16
26.7%
Instant 15
25%
Sorcery 11
18.3%
Land 18
30%
Effective Curve
Adjusted for cost reduction and alternative casting.
Base 2.12 Effective 1.93 Curve delta -0.19 · Tempo view
printedeffective
Total matches
8
Tracked in this segment.
Match WR
50%
Overall rate.
Game WR
47.6%
Single game rate.
Opponents
6
Distinct decks faced.
All Matchups Preview
Top public opponents. Login unlocks the full matchup table.
Mono Blue Terror
3 matches
Record 1-2-0
MWR 33.3%
GWR 28.6%
UWx Familiar
1 matches
Record 1-0-0
MWR 100%
GWR 66.7%
Spy Combo
1 matches
Record 0-1-0
MWR 0%
GWR 33.3%
Login to search opponents, inspect full tables and open detailed post-side insights.
Total matches
8
Tracked in this segment.
Match WR
50%
Overall rate.
Game WR
47.6%
Single game rate.
Opponents
6
Distinct decks faced.
Paper Matchups Preview
Top public opponents. Login unlocks the full matchup table.
Mono Blue Terror
3 matches
Record 1-2-0
MWR 33.3%
GWR 28.6%
UWx Familiar
1 matches
Record 1-0-0
MWR 100%
GWR 66.7%
Spy Combo
1 matches
Record 0-1-0
MWR 0%
GWR 33.3%
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No matchup data available for this segment yet.

Mana Base
Count, target and source load.
Lands
18
Current total
Target
21
Scaled for 60 cards
Delta
-3
-3 vs recommendation
Sources
18
Land cards plus repeatable ramp
Add about 3 more lands.
Target uses the deck's effective curve, repeatable ramp, and a 1.00x deck-size adjustment from a 60-card baseline.
Land Speed
How often your mana enters ready.
Tapped ratio0%
Always tapped0
Fast mana base. Only 0% tapped lands.
Mana Fixing
Basics, duals, fetches and utility lands.
Basics
18
Nonbasic
0
Duals
0
Tri-Lands
0
4+ Colors
0
Fetches
0
3 main colors with only 0 multicolor lands.
Multicolor shell with only basics.
Mana Curve
Distribution by mana value.
Card Types
Type share across the list.
■ Land 18 ■ Creature 16 ■ Instant 15 ■ Sorcery 11
Color Pips
Spell requirements by color.
4
4
45
Rarity
How the list is split by rarity.
● Common60
● Uncommon0
● Rare0
● Mythic0
Land Breakdown
Basics, duals, fetches and utility.
Basics 18
Duals 0
Tri-lands 0
4+ colors 0
Fetches 0
Utility 0
Functional Balance
Threats, answers, draw, ramp and life.
Threats 16
Interaction 15
Card draw 19
Ramp 0
Lifegain 0
Recursion 11
Base vs Effective Curve
See how cost reduction changes the real curve.
2.12 → 1.93
Sources vs Requirements
Compare actual colored sources with per-color targets.
0 sources · needs 1
0 sources · needs 1
18 sources · needs 15

Decklist

60 main · 15 sideboard · version 1

Mainboard
60 cards
Creature
16
4 Sneaky Snacker
4 Kessig Flamebreather
4 Voldaren Epicure
4 Guttersnipe
Instant
15
4 Fiery Temper
4 Lava Dart
3 Fireblast
4 Lightning Bolt
Sorcery
11
4 Highway Robbery
4 Grab the Prize
3 Faithless Looting
Land
18
18 Mountain
Sideboard
15 cards
Artifact
2
2 Relic of Progenitus
Instant
10
3 Smash to Smithereens
3 Searing Blaze
4 Pyroblast
Sorcery
3
3 End the Festivities