Izzet Terror

raphaelgunther Analyzed Pauper Version 3
Matches
19
Matchups
14
Main / Side
60 / 15
Lands / Target
18 / 21
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Matchup snapshot Full breakdown in the Matchups tab
Best matchup Mono Red Madness
100%
Worst matchup Jund Wildfire
0%
At a Glance
Core numbers for this decklist.
Main / side
60 / 15
75 cards
Unique cards
18
in the main deck
Lands / target
18 / 21
-3 vs recommendation
Colors
2-color shell
Avg mana value
2.60
42 nonlands, printed
Effective
2.02
0.58 saved by cost reduction
Creatures
10
17% of the list
Version
3
updated Sep 19
Mana Curve
Nonland cards by mana value.
Base curve
Card Types
Main deck composition at a glance.
Creature 10
16.7%
Land 18
30%
Instant 22
36.7%
Sorcery 10
16.7%
Effective Curve
Adjusted for cost reduction and alternative casting.
Base 2.60 Effective 2.02 Curve delta -0.58 · Tempo view
printedeffective
Total matches
19
Tracked in this segment.
Match WR
78.9%
Overall rate.
Game WR
80%
Single game rate.
Opponents
14
Distinct decks faced.
All Matchups Preview
Top public opponents. Login unlocks the full matchup table.
Mono Red Madness
5 matches
Record 5-0-0
MWR 100%
GWR 100%
White Weenie
2 matches
Record 2-0-0
MWR 100%
GWR 100%
Jund Wildfire
1 matches
Record 0-1-0
MWR 0%
GWR 0%
Login to search opponents, inspect full tables and open detailed post-side insights.
Total matches
19
Tracked in this segment.
Match WR
78.9%
Overall rate.
Game WR
80%
Single game rate.
Opponents
14
Distinct decks faced.
Paper Matchups Preview
Top public opponents. Login unlocks the full matchup table.
Mono Red Madness
5 matches
Record 5-0-0
MWR 100%
GWR 100%
White Weenie
2 matches
Record 2-0-0
MWR 100%
GWR 100%
Jund Wildfire
1 matches
Record 0-1-0
MWR 0%
GWR 0%
Login to search opponents, inspect full tables and open detailed post-side insights.

No matchup data available for this segment yet.

Mana Base
Count, target and source load.
Lands
18
Current total
Target
21
Scaled for 60 cards
Delta
-3
-3 vs recommendation
Sources
18
Land cards plus repeatable ramp
Add about 3 more lands.
Target uses the deck's effective curve, repeatable ramp, and a 1.00x deck-size adjustment from a 60-card baseline.
Land Speed
How often your mana enters ready.
Tapped ratio22%
Always tapped4
4x Volatile Fjord
Mana Fixing
Basics, duals, fetches and utility lands.
Basics
12
Nonbasic
6
Duals
4
Tri-Lands
0
4+ Colors
0
Fetches
2
2 main colors with only 4 multicolor lands.
Counted here
Dual Volatile Fjord4
Mana Curve
Distribution by mana value.
Card Types
Type share across the list.
■ Instant 22 ■ Land 18 ■ Creature 10 ■ Sorcery 10
Color Pips
Spell requirements by color.
39
11
Rarity
How the list is split by rarity.
● Common60
● Uncommon0
● Rare0
● Mythic0
Land Breakdown
Basics, duals, fetches and utility.
Basics 12
Duals 4
Tri-lands 0
4+ colors 0
Fetches 2
Utility 0
Functional Balance
Threats, answers, draw, ramp and life.
Threats 10
Interaction 8
Card draw 16
Ramp 0
Lifegain 0
Recursion 0
Base vs Effective Curve
See how cost reduction changes the real curve.
2.60 → 2.02
Sources vs Requirements
Compare actual colored sources with per-color targets.
13 sources · needs 14
7 sources · needs 4

Decklist

60 main · 15 sideboard · version 3

Mainboard
60 cards
Creature
10
1 Crimson Fleet Commodore
2 Azure Fleet Admiral
4 Tolarian Terror
3 Murmuring Mystic
Instant
22
4 Lightning Bolt
1 Lose Focus
4 Skred
4 Counterspell
4 Brainstorm
2 Breath Weapon
3 Spell Pierce
Sorcery
10
4 Ponder
4 Lórien Revealed
2 Preordain
Land
18
3 Snow-Covered Mountain
2 Seething Landscape
9 Snow-Covered Island
4 Volatile Fjord
Sideboard
15 cards
Artifact
5
3 Campfire
2 Soul-Guide Lantern
Instant
10
4 Pyroblast
2 Annul
2 Cast into the Fire
2 Hydroblast