Best matchup
Mono Red Madness
100%
Matchup snapshot
Full breakdown in the Matchups tab
Worst matchup
Jund Wildfire
0% At a Glance
Core numbers for this decklist.
Main / side
60 / 15
Unique cards
18
Lands / target
18 / 21
Colors
Avg mana value
2.60
Effective
2.02
Creatures
10
Version
3
Mana Curve
Nonland cards by mana value.
21
1
5
2
2
3
6
4
4
5
4
7+
Card Types
Main deck composition at a glance.
Effective Curve
Adjusted for cost reduction and alternative casting.
Base 2.60
Effective 2.02
Curve delta -0.58 · Tempo view
25
1
5
2
2
3
6
4
4
5
4
7+
printedeffective
Total matches
19
Tracked in this segment.
Match WR
78.9%
Overall rate.
Game WR
80%
Single game rate.
Opponents
14
Distinct decks faced.
All Matchups Preview
Top public opponents. Login unlocks the full matchup table.Mono Red Madness
Record
5-0-0
MWR
100%
GWR
100%
White Weenie
Record
2-0-0
MWR
100%
GWR
100%
Jund Wildfire
Record
0-1-0
MWR
0%
GWR
0%
Total matches
19
Tracked in this segment.
Match WR
78.9%
Overall rate.
Game WR
80%
Single game rate.
Opponents
14
Distinct decks faced.
Paper Matchups Preview
Top public opponents. Login unlocks the full matchup table.Mono Red Madness
Record
5-0-0
MWR
100%
GWR
100%
White Weenie
Record
2-0-0
MWR
100%
GWR
100%
Jund Wildfire
Record
0-1-0
MWR
0%
GWR
0%
No matchup data available for this segment yet.
Mana Base
Count, target and source load.
Lands
18
Target
21
Delta
-3
Sources
18
Target uses the deck's effective curve, repeatable ramp, and a
1.00x
deck-size adjustment from a 60-card baseline.
Land Speed
How often your mana enters ready.
Tapped 4 Untapped 14
Tapped ratio22%
Always tapped4
4x Volatile Fjord
Mana Fixing
Basics, duals, fetches and utility lands.
Basics
12
Nonbasic
6
Duals
4
Tri-Lands
0
4+ Colors
0
Fetches
2
Counted here
Dual
Volatile Fjord4
Mana Curve
Distribution by mana value.
21
1
5
2
2
3
6
4
4
5
4
7+
Card Types
Type share across the list.
■ Instant 22
■ Land 18
■ Creature 10
■ Sorcery 10
Color Pips
Spell requirements by color.
39
11
Rarity
How the list is split by rarity.
● Common60
● Uncommon0
● Rare0
● Mythic0
Land Breakdown
Basics, duals, fetches and utility.
Basics
12
Duals
4
Tri-lands
0
4+ colors
0
Fetches
2
Utility
0
Functional Balance
Threats, answers, draw, ramp and life.
Threats
10
Interaction
8
Card draw
16
Ramp
0
Lifegain
0
Recursion
0
Base vs Effective Curve
See how cost reduction changes the real curve. 2.60 → 2.02Sources vs Requirements
Compare actual colored sources with per-color targets.
Decklist
60 main · 15 sideboard · version 3
Mainboard
Creature
10
1
Crimson Fleet Commodore
2
Azure Fleet Admiral
4
Tolarian Terror
3
Murmuring Mystic
Instant
22
4
Lightning Bolt
1
Lose Focus
4
Skred
4
Counterspell
4
Brainstorm
2
Breath Weapon
3
Spell Pierce
Sorcery
10
4
Ponder
4
Lórien Revealed
2
Preordain
Land
18
3
Snow-Covered Mountain
2
Seething Landscape
9
Snow-Covered Island
4
Volatile Fjord
Sideboard
Artifact
5
3
Campfire
2
Soul-Guide Lantern
Instant
10
4
Pyroblast
2
Annul
2
Cast into the Fire
2
Hydroblast
Mainboard
Creature
10
Instant
22
Sorcery
10
Land
18
Sideboard
Artifact
5
Instant
10