Best matchup
Jeskai Lessons
100%
Matchup snapshot
Full breakdown in the Matchups tab
Worst matchup
Azorius Control
0% At a Glance
Core numbers for this decklist.
Main / side
60 / 15
Unique cards
22
Lands / target
22 / 18
Colors
Avg mana value
2.03
Effective
-
Creatures
25
Version
1
Mana Curve
Nonland cards by mana value.
15
1
19
2
4
6
Card Types
Main deck composition at a glance.
Total matches
4
Tracked in this segment.
Match WR
50%
Overall rate.
Game WR
55.6%
Single game rate.
Opponents
4
Distinct decks faced.
All Matchups Preview
Top public opponents. Login unlocks the full matchup table.Azorius Control
Record
0-0-1
MWR
0%
GWR
50%
Mono Green Landfall
Record
0-1-0
MWR
0%
GWR
0%
Jeskai Lessons
Record
1-0-0
MWR
100%
GWR
100%
Total matches
4
Tracked in this segment.
Match WR
50%
Overall rate.
Game WR
55.6%
Single game rate.
Opponents
4
Distinct decks faced.
Paper Matchups Preview
Top public opponents. Login unlocks the full matchup table.Azorius Control
Record
0-0-1
MWR
0%
GWR
50%
Mono Green Landfall
Record
0-1-0
MWR
0%
GWR
0%
Jeskai Lessons
Record
1-0-0
MWR
100%
GWR
100%
No matchup data available for this segment yet.
Mana Base
Count, target and source load.
Lands
22
Target
18
Delta
+4
Sources
34
Target uses the deck's effective curve, repeatable ramp, and a
1.00x
deck-size adjustment from a 60-card baseline.
Land Speed
How often your mana enters ready.
Tapped 12 Untapped 10
Tapped ratio55%
Always tapped10
1x Blood Crypt, 3x Stomping Ground, 2x Starting Town, 4x Overgrown Tomb
Mana Fixing
Basics, duals, fetches and utility lands.
Basics
2
Nonbasic
20
Duals
18
Tri-Lands
0
4+ Colors
2
Fetches
0
Counted here
Dual
Blazemire Verge4
Blooming Marsh4
Blood Crypt1
Stomping Ground3
Overgrown Tomb4
Wastewood Verge2
4+ colors
Starting Town2
Mana Curve
Distribution by mana value.
15
1
19
2
4
6
Card Types
Type share across the list.
■ Creature 25
■ Land 22
■ Sorcery 5
■ Instant 4
■ Enchantment 4
Color Pips
Spell requirements by color.
29
4
10
Rarity
How the list is split by rarity.
● Common60
● Uncommon0
● Rare0
● Mythic0
Land Breakdown
Basics, duals, fetches and utility.
Basics
2
Duals
18
Tri-lands
0
4+ colors
2
Fetches
0
Utility
0
Functional Balance
Threats, answers, draw, ramp and life.
Threats
25
Interaction
12
Card draw
13
Ramp
12
Lifegain
6
Recursion
3
Sources vs Requirements
Compare actual colored sources with per-color targets.
Decklist
60 main · 15 sideboard · version 1
Mainboard
Creature
25
4
Rottenmouth Viper
4
The Sackville-Bagginses
1
Umbral Collar Zealot
1
Mutagen Man, Living Ooze
4
Biotech Specialist
4
Gene Pollinator
4
Greedy Freebooter
3
Callous Inspector
Enchantment
4
4
Obsessive Pursuit
Instant
4
2
Fanatical Offering
2
Requiting Hex
Sorcery
5
3
Lively Dirge
2
Deadly Precision
Land
22
4
Blazemire Verge
4
Blooming Marsh
1
Blood Crypt
1
Forest
1
Swamp
3
Stomping Ground
2
Starting Town
4
Overgrown Tomb
2
Wastewood Verge
Sideboard
Artifact
2
2
The Ooze
Planeswalker
2
2
Professor Dellian Fel
Instant
3
2
Shoot the Sheriff
1
Requiting Hex
Sorcery
8
1
Maelstrom Pulse
2
Strategic Betrayal
2
Vraska's Final Mercy
3
Duress
Mainboard
Creature
25
Enchantment
4
Instant
4
Sorcery
5
Land
22
Sideboard
Artifact
2
Planeswalker
2
Instant
3
Sorcery
8