Jund Sacrifice

PuDNHS Analyzed Standard
Matches
4
Matchups
4
Main / Side
60 / 15
Lands / Target
22 / 18
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Matchup snapshot Full breakdown in the Matchups tab
Best matchup Jeskai Lessons
100%
Worst matchup Azorius Control
0%
At a Glance
Core numbers for this decklist.
Main / side
60 / 15
75 cards
Unique cards
22
in the main deck
Lands / target
22 / 18
+4 vs recommendation
Colors
2-color shell
Avg mana value
2.03
38 nonlands, printed
Effective
-
no cost reduction
Creatures
25
42% of the list
Version
1
updated Oct 12
Mana Curve
Nonland cards by mana value.
Base curve
Card Types
Main deck composition at a glance.
Land 22
36.7%
Creature 25
41.7%
Sorcery 5
8.3%
Instant 4
6.7%
Enchantment 4
6.7%
Total matches
4
Tracked in this segment.
Match WR
50%
Overall rate.
Game WR
55.6%
Single game rate.
Opponents
4
Distinct decks faced.
All Matchups Preview
Top public opponents. Login unlocks the full matchup table.
Azorius Control
1 matches
Record 0-0-1
MWR 0%
GWR 50%
Mono Green Landfall
1 matches
Record 0-1-0
MWR 0%
GWR 0%
Jeskai Lessons
1 matches
Record 1-0-0
MWR 100%
GWR 100%
Login to search opponents, inspect full tables and open detailed post-side insights.
Total matches
4
Tracked in this segment.
Match WR
50%
Overall rate.
Game WR
55.6%
Single game rate.
Opponents
4
Distinct decks faced.
Paper Matchups Preview
Top public opponents. Login unlocks the full matchup table.
Azorius Control
1 matches
Record 0-0-1
MWR 0%
GWR 50%
Mono Green Landfall
1 matches
Record 0-1-0
MWR 0%
GWR 0%
Jeskai Lessons
1 matches
Record 1-0-0
MWR 100%
GWR 100%
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No matchup data available for this segment yet.

Mana Base
Count, target and source load.
Lands
22
Current total
Target
18
Scaled for 60 cards
Delta
+4
+4 vs recommendation
Sources
34
Land cards plus repeatable ramp
You are about 4 lands above target.
Target uses the deck's effective curve, repeatable ramp, and a 1.00x deck-size adjustment from a 60-card baseline.
Land Speed
How often your mana enters ready.
Tapped ratio55%
Always tapped10
1x Blood Crypt, 3x Stomping Ground, 2x Starting Town, 4x Overgrown Tomb
55% enter tapped. This is a real tempo cost.
Mana Fixing
Basics, duals, fetches and utility lands.
Basics
2
Nonbasic
20
Duals
18
Tri-Lands
0
4+ Colors
2
Fetches
0
Good fixing for a 3 color shell.
Counted here
Dual Blazemire Verge4 Blooming Marsh4 Blood Crypt1 Stomping Ground3 Overgrown Tomb4 Wastewood Verge2
4+ colors Starting Town2
Mana Curve
Distribution by mana value.
Card Types
Type share across the list.
■ Creature 25 ■ Land 22 ■ Sorcery 5 ■ Instant 4 ■ Enchantment 4
Color Pips
Spell requirements by color.
29
4
10
Rarity
How the list is split by rarity.
● Common60
● Uncommon0
● Rare0
● Mythic0
Land Breakdown
Basics, duals, fetches and utility.
Basics 2
Duals 18
Tri-lands 0
4+ colors 2
Fetches 0
Utility 0
Functional Balance
Threats, answers, draw, ramp and life.
Threats 25
Interaction 12
Card draw 13
Ramp 12
Lifegain 6
Recursion 3
Sources vs Requirements
Compare actual colored sources with per-color targets.
2 sources · needs 0
2 sources · needs 0
18 sources · needs 15
10 sources · needs 2
16 sources · needs 5

Decklist

60 main · 15 sideboard · version 1

Mainboard
60 cards
Creature
25
4 Rottenmouth Viper
4 The Sackville-Bagginses
1 Umbral Collar Zealot
1 Mutagen Man, Living Ooze
4 Biotech Specialist
4 Gene Pollinator
4 Greedy Freebooter
3 Callous Inspector
Enchantment
4
4 Obsessive Pursuit
Instant
4
2 Fanatical Offering
2 Requiting Hex
Sorcery
5
3 Lively Dirge
2 Deadly Precision
Land
22
4 Blazemire Verge
4 Blooming Marsh
1 Blood Crypt
1 Forest
1 Swamp
3 Stomping Ground
2 Starting Town
4 Overgrown Tomb
2 Wastewood Verge
Sideboard
15 cards
Artifact
2
2 The Ooze
Planeswalker
2
2 Professor Dellian Fel
Instant
3
2 Shoot the Sheriff
1 Requiting Hex
Sorcery
8
1 Maelstrom Pulse
2 Strategic Betrayal
2 Vraska's Final Mercy
3 Duress